Aria Lab

artificial intelligence and algorithms lab

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Here are some selected papers published in academic journals and presented in academic conferences.


  • Uludağlı, M.Ç., Oğuz, K. Non-player character decision-making in computer games. Artif Intell Rev (2023).
  • Oğuz K, Bor A, (2021), “Prediction of Local Scour around Bridge Piers Using Hierarchical Clustering and Adaptive Genetic Programming”, Applied Artificial Intelligence, DOI: 10.1080/08839514.2021.2001734
  • Doluca O, Oğuz K (2021), “APAL: Adjacency Propagation Algorithm for Overlapping Community Detection in Biological Networks”, Information Sciences. Vol. 579, pp. 574-590.
  • Oğuz K (2021), “Estimating the difficulty of Tartarus instances”, Pamukkale University Journal of Engineering Sciences, 2021; 27(2): 114-121. DOI: 10.5505/pajes.2020.00515.
  • Oğuz K (2020), “True scores for tartarus with adaptive GAs that evolve FSMs on GPU”, Information Sciences. Vol. 525, pp. 1-15.
  • Akçay MB and Oğuz K (2020), “Speech Emotion Recognition: Emotional Models, Databases, Features, Preprocessing Methods, Supporting Modalities, and Classifiers”, Speech Communication. Vol. 116, pp. 56-76.

Conference Proceedings

  • Oğuz K, Doluca O, (2022) “Extending APAL to Detect Overlapping Communities in Weighted Networks,” 2022 3rd International Informatics and Software Engineering Conference (IISEC), 2022, pp. 1-4, doi: 10.1109/IISEC56263.2022.9998238
  • Varinlioglu G., Oguz, K., Ercan, I., Türkmen, D., Turhan, G. D. (2022). Work of Art in the Age of Metaverse: Exploring “Digital Art” through Augmented Reality. eCAADe 2022, 447-456
  • Özkan C, Oğuz K (2021), “Selecting Emotion Specific Speech Features to Distinguish One Emotion from Others,” 2021 International Conference on INnovations in Intelligent SysTems and Applications (INISTA), 2021, pp. 1-5, doi: 10.1109/INISTA52262.2021.9548533.
  • Oğuz K, Korkmaz İ, Korkmaz B, Akkaya G, Alıcı C, Kılıç E (2020), “Effect of Age and Gender on Facial Emotion Recognition,” 2020 Innovations in Intelligent Systems and Applications Conference (ASYU), Istanbul, Turkey, 2020, pp. 1-6, doi: 10.1109/ASYU50717.2020.9259854.
  • Oguz K and Lameski J (2019), “Procedural Generation of Multiple Dungeon Levels Using Software Agents”, In Proceedings of the 13th Turkish National Software Engineering Symposium, Izmir, Turkey, September 23-25, 2019.
  • Korkmaz İ and Oğuz K (2018), “Application of Neural Gas Networks to Object Detection”, In Book Of Abstracts Of 4th International Conference On Engineering And Natural Sciences, pp. 442-442.
  • Temuçin MB and Oğuz K (2017), “Procedural City Generation Using Cellular Automata”, In Eurasiagraphics 2017 Conference Proceedings, pp. 27-41.
  • Oğuz K and Gül S (2017), “Yazılım Mühendisliği Eğitiminde Takım Projelerinin Yönetimi ve Değerlendirilmesi”, In Proceedings of the 11th Turkish National Software Engineering Symposium, Alanya, Turkey, October 18-20, 2017, pp. 184-195.
publications.txt · Last modified: 2023/07/07 07:59 by Kaya Oğuz

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